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Project JUMPER

Hello everyone, happy to show you today this project of my second year at RUBIKA as a tech-art.
Together with my team "La coloc", formed by Hector Bloch, Aurelien Bonne, Adrien Azoulay and me Georges Durruty.

We had to create a playable game level using the knowledge acquired during the year (modeling, texturing, Uvs, programming, animation, sound design, level design, shaders/vfx, tooling etc.). We transport the player to a fictional world inspired by the 1970s, perched atop the skyscrapers of an original city. This world is marked by a strong musical presence, with buildings in the shape of instruments and a giant vinyl in the center of the city. The game features an African-American woman, dressed in 70s glam outfits, who uses parkour to navigate between skyscrapers, enlivening the city with music. The game's aesthetic is inspired by comic books, offering a unique and captivating visual experience.

I was responsible of the character of the game, VFXs, sound design and some environement buildings.

PROJECT JUMPER Trailer

Made with Unity

Made with Unity

My Design Inspired on Ryuta Ueda style

My Design Inspired on Ryuta Ueda style

Some Retro Vibes

Some Retro Vibes

Character Rigging for Animations and Motion capture

Motion capture experience

VFXs

Character Wireframe

Character Wireframe