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World Weaver

Hello everyone today I present to you World Weaver this last year on Rubika project in which I worked with Hector Bloch and Titien Guillanton.
World Weaver it's a tool directed not only to environment artists but also geared towards other domains such as cinema, architecture...
World Weaver is a procedural terrain generator who allows to quickly and easily generate terrains based on real-world based Data. All you have to do is choose a point on Google Maps, input the coordinates of said point in the tool and it will automatically generate your terrain with automatic HLODs, Streaming, Masks and Textures, Ready-To-Play directly in Unreal Engine 5.
I was in charge of the master material and of making the 4 available biomes (desert, snow, rocky and forest).
For this project I was teamed up with Titien Guillanton was in charge of the Houdini pipeline as well as assisted in the creation of the materials on Unreal and Hector BLOCH who was in charge of Python and interacting with APIs.

A trailer showing our tool and a case of when to use it

Tutorial of how to use our tool

A timelapse of an artist using our tool for the terrain and adding some assets